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Ghostbusters Video Games • What would be your ideal Ghostbusters game?

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I've been asking this question across different discords and other social media and figured I'd finally post it here.

For me, personally, I'd love a modern take on the ORIGINAL game. Buying upgrades, busting ghosts, growing your team, dealing with failed busts, that kind of thing. Have it set post-Frozen Empire and either set in NYC or another city. You're given a starting budget, a couple rookie AI field members (once you hit a certain requirement, you can team up with other players) and an R&D specialist. Gameplay would be similar to Spirits Unleashed for ghostbusting gameplay. You're granted X amount of damage before it starts cutting into your take away from the job (yay insurance!).

As your progress and your reputation gets better, you'll be allowed to negotiate each job for higher payouts or higher insurance limits so you can be a little more reckless. Each job would end with your cash for a successful bust minus any excessive damage to the job location and equipment (so a ghost smashed your trap or damaged a proton pack). Failure to finish a job would result in no payday and a fine. You spend your money on more recruits, training for existing members, new lab equipment, vehicle upgrades, multiple vehicles (so you can send a second computer operated team to jobs), dumping money into R&D for pack, trap, and PKE upgrades as well as secondary gear to use on jobs.

Doing poorly means you'll be stuck using the starting equipment that may not work optimally due to not being to afford to maintain it, a bad city reputation making contracts non-negotiable, and fewer, less than stellar options for new teammates and possible franchise shut down (game over).

As much as I'd love for this game of mine to be open world, I'd remove any kind of driving element and keep things laser focused on the ghostbusting and business management aspects of it. Each job would be different with a procedurally designed map for each case based off of parameters of a job (so if the case you take says it's in a warehouse, it'll LOOK like a warehouse and not an apartment building or house) with the size varying depending on the difficulty of the job. Harder jobs could just mean there's a huge space to hunt for the ghost and not necessarily how difficult the ghost itself is.



So, that's my big brain idea. I'd love to hear everyone's thoughts and ideas for their own games they'd like to see be made!

Statistics: Posted by zeta otaku — August 23rd, 2024, 1:58 am



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